Monday, November 23, 2015

mood boards

One of these directions is more of a playful hand based direction, while the other is a more sophisticated geometric direction. I am personally leaning towards the more playful direction because I feel as though it is more unique than the other direction.





user flows from 3 stories




Each of these sketches are details of screens displayed to each of the adults throughout each story of Astrid and her teacher, Astrid and her mother, and Astrid and her tutor.





Wednesday, November 18, 2015

refine device story


These wireframes display a refined story showing more aspects of the capabilities and interactions of the refined virtual experience with the devices and how they help communication between Astrid and the adults in her life.





refining device

These sketches are some notes and drawings used to refine the concepts behind the device, it's capabilities, interactive elements, and how it corresponds with other devices.






story process

This is a look at some story board process between sketched wireframe plans to more refined digital versions.













































preliminary device ideas

These are some rough sketches of some beginning device ideas connecting Astrid's anxiety with a solution whether it be connecting her wither her mother in someway, or helping her battle her anxiety herself.











Wednesday, November 11, 2015

anxiety notes



Problem: Anxiety and Emotional Well Being

-Worry about what might happen
with: School, health, safety, family members, future
Always think of the worst possible scenario


-Effects: dizziness, rapid heart beat, difficulty breathing

-Cause: missing school, avoid social activities and interactions

Solutions
Encouragement to face fears
Imperfection is ok—embrace mistakes
Focus on positives
Relaxing activities
Model behavior
Reward anti anxious behavior
Encouraged sleep
Encourage anxiety expression (discussion)
Help problem solve—generate solutions
Repetition!

Technology? Nexalim frequency waveform






five refined

These new and improved five scenarios are based off of the concepts of the original ten scenarios but tweaked to propose more of a problem within the context. In addition to the refined scenarios, extended versions were added adding the help of a potential technology.






ten scenarios

These are ten beginning scenarios to set the setting of future potential problems used to show the execution of a, not yet designed, technological device to help with the problem at hand.











Sunday, November 8, 2015

mind maps























People
LAUREN 42
            Worries:
            Astrid’s emotional well being
            Astrid’s anxiety
            Balancing full time job and motherhood

            Goals:
            Short- spelling skill, storm anxiety
Long- to be happy/well rounded, successful in school, college, lack of entitlement
           
ASTRID 7
            Likes:
            Talking with friends
            Snuggling with family
            Playing with toys

            Toys:
            Stuffed bunny
            American girl dolls
            Stuffed animals

            Shows:
            Good luck Charlie
            Odd squad
            Monster high

NICOLE
            Worries:
            Comprehension
            Communication

            Goals:
            Short- social behavior, staying above average in each level grade
            Long- setting own goals and accomplishing dreams

ANNA 6
            Likes:
            Swimming

            Toys:
            Stuffed animal puppy

            Shows:
            Alvin and the Chipmunks, Teen titans
            School: Recess+ reading-

JENNIS 30s
            Worries:
            Braeden getting his feelings hurt
            His safety

            Goals:
            Short- do well in kindergarten, make friends, continue to love school
            Long- be successful, college, good job, true happiness

BRAEDEN 5
            Likes:
            Playing with my friend

            Toys:
            Lego and nerf gunds

            Shows:
            How its made
            Rescue bots
            Wild Kratts

            School:
            Math+  sit around-

Places
Home:
            Family relationship
            Balance between play and learn
            Responsibilities (chores)
            Technology

School:
Social interactions
                        “mean kids”/bullies
Success
                        grades
                        personal goals/drive to succeed
Participation
                        Shyness
                        Involvement

 Friends house:
            Values differences
            Safety
            Peer pressure/ influences
            Out of site

Extra curricular:
            Sports
            Clubs
            Creative Skills

Objects
Toys:
Dolls
Legos
Stuffed animals
Nerf guns

Entertainment:
            Sports
            Games
TV: How its made, Rescue bots, Alvin and the Chipmunks, Odd squad, monster high
Technology interaction

Learning materials:
            Utensils
            Creative supplies
            Books / work books
            Back pack
            Notebooks

Communication:
            iPhone
            iPad
            messaging/texting

Responsibilities:
            Homework
            Chores To do list
                       


           


           

           


Tuesday, November 3, 2015

Project 2 Reflection

The realistic aspect of this project put a lot more emphasis on content than projects I have been assigned to work on in the past. In past projects I spent much time concentrating on the aesthetics of the project and how well the content was presented visually. With the poverty exhibit, a real public audience would be present experiencing the content more than the aesthetic. Yes, the aesthetic still held importance in communication and ease of understanding, however it did not hold the same priority as it has in earlier assignments. Knowing the content curated would actually be read and understood by the public was a pressure I personally was not accustomed to. Yet, making this priority adjustment did help me feel a little more accomplished and professional as not only a designer, but as a communicator.